Archive for category XNA

Why you should consider learning XNA

If you are new to games development in general, and especially 3D, XNA is one good way to start out. Why so? For one, there is a large number of materials published on it and they cover quite large ground – terrain, shaders, cameras, 3d movement and the such. Second, it is using the right-handed coordinate system, which make its compatible with whatever mathematics you can find in textbooks and OpenGL tutorials.

The other advantage,  I have realised, is that Unity3D’s API shares quite a number of similarity with XNA’s Maths library. That will in handy if you are intending to pick up Unity3D later on.

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Getting Started with XNA and such

First, you will have to get XNA and Visual Studio 2008. If you are a student, head off to DreamSpark to get the student’s editions. After the installation, here are some good sites to get started on the basic:

Of course, the Creator Club for XNA has some samples and tutorials worth looking through too.

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